Original date: January 9, 2014
I’m still having trouble with realizing that I won. Yes, I won Ludum Dare 28. It’s crazy, I expected to end high because of all the great feedback I got, but I never expected to win. I didn’t expect to win because my art was not the most beautiful, and the music was very limited.
I can tell you, winning Ludum Dare can be really useful. I’ve gained a bunch of followers, the game has been downloaded over 3000 times, and there have been some articles about Ludum Dare, some of them are specifically about my game. One Take appeared on Polygon, Indiegames.com, Wired, ‘Rock, Paper, Shotgun’ and more!
A few months ago it was my dream to appear on indiegames.com and now I have all this. I want to thank the creators and the community of LÖVE. I couldn’t have got this far without this amazing framework. And of course Ludum Dare and her community. I feel like I’m getting a step ahead of my life, and it feels great.
As I said in my previous blog, I will be making a full game with the camera concept. I’m really excited to work on this, as my head is filling itself with ideas. If the game is going to be as planned, this will exceed everything I have ever made by far. Too bad that I’ll be busy this year with internship, but I’m going to work on the game with as much of my free time.
Right now I’m in the 3rd year of my gameprogrammer study, only a year of internship and a half year school to go. After that, I’m not sure what I’m going to do yet. Either I continue with school or I quit school and become a full time indie. I’d like to learn more about programming, but maybe I’m ready for it. It’s probably too soon for me to think about this, since I have still a lot to do.
One Take is obviously my most succesfull game yet. With this current project, the post-compo version, I want to show the world what I’m capable of. I’m pulling out all the stops. If you want to get updated about the project, you can follow me on Twitter. I’ll also make a DevLog on TIGSource soon.