GAMES
BOTS
LEARN
BLOG
Learn how to program games with the LÖVE framework
Table of Contents
Introduction
Chapter 1 - Installation
Chapter 2 - Variables
Chapter 3 - Functions
Chapter 4 - LÖVE
Chapter 5 - Moving a rectangle
Chapter 6 - If-statements
Chapter 7 - Tables and for-loops
Chapter 8 - Objects
Chapter 9 - Multiple files and scope
Chapter 10 - Libraries
Chapter 11 - Classes
Chapter 12 - Images
Chapter 13 - Detecting collision
Chapter 14 - Game: Shoot the enemy
Chapter 15 - Sharing your game
Chapter 16 - Angles and distance
Chapter 17 - Animation
Chapter 18 - Tiles
Chapter 19 - Audio
Chapter 20 - Debugging
Chapter 21 - Saving and loading
Chapter 22 - Cameras and canvases
Chapter 23 - Resolving collision
Chapter 24 - Platformer
Bonus chapters
Visual Studio Code